Here's how I've been considering tracking initiative in Neoclassical Geek Revival. It helps keep track of initiative order and interruptions. I tested it with the 'Conflict' play example provided by the game designer. It goes along with this play example:
https://www.patreon.com/posts/ngr-play-example-26069697
So a discrepancy I noticed when charting this out were: Thaugo takes an extra action in the second round. The untaken actions in the third round are because the conflict is basically over when Thaugo brains the Princess.
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