Monday, August 28, 2023

Tuesday, May 30, 2023

 A new NGR character sheet that I'm working on.  Not finished yet but I believe it has promise.  Any advice is appreciated.  



Friday, April 21, 2023

 Here's is an anointed character sheet I created for my players.  I thought it might be helpful for people trying to learn the NGR system.  In the example, the character has their quiver of arrows in their backpack.  This is a horrible idea but the encumbrance system is so strict that it had no where else to go.

The red is just information for clarity. The red directly above the Attributes is the name of the damage track that is already on the sheet (provided for clarity). The blue is also more information but stuff that I would consider writing in. At the least it is here for you to refer to. The blue below each Attribute is a damage track (or is it tract) that is not listed on the character sheet. The blue in the "Hits" box (bottom right) are even more damage tracts and are in line with their appropriate Attribute. The blue "Hits" are generally more temporary than the ones already on the sheet.





Monday, April 3, 2023

NGR Conflict example initiative chart

 Here's how I've been considering tracking initiative in Neoclassical Geek Revival.  It helps keep track of initiative order and interruptions.  I tested it with the 'Conflict' play example provided by the game designer.  It goes along with this play example:

https://www.patreon.com/posts/ngr-play-example-26069697

So a discrepancy I noticed when charting this out were: Thaugo takes an extra action in the second round.  The untaken actions in the third round are because the conflict is basically over when Thaugo brains the Princess.








Sunday, April 2, 2023

Making a character in Neoclassical Geek Revival RPG

Making a character in NGR





             The game designer really has your back as a player.  As a consumer, he’s just not that into you.  As a player, he designs with a good experience in mind for everyone.

 He designed a co-op board game that occasionally has a traitor in the group.  He partially did this so dominate players wouldn’t be able to bully others at the table.  If you can’t trust anyone, you don’t have to worry too much about others telling you what to do.

 He also doesn’t want anyone to make a sub optimal character and I think he does a pretty good job of doing that. 

Characters in NGR are put together using ‘pie’ pieces.  Generally, you get three pieces to put into the five classes.  Warrior, Rogue, Mystic, Fool, and Bard.  Three in a single class, mix and match, or spread out.  An Arch-mage would be M/M/M.  A ‘Spellblade’ might be W/W/M.  A dashing scoundrel might be R/F/B. 

Each class has six powers and a personal ‘item’.  Each class is connected to a specific bonus.  If you dump your pie into one class, you get all six powers of that class and a fatty bonus to one area.  A 2/1 pie split, say R/R/B, will get you three powers in Rogue, one power in Bard, Medium bonus in Rogue and small bonus in Bard.  A 1/1/1 split will get one power per class and a small bonus in each class.  Feels like a ‘power’ imbalance with six powers with a W/W/W vs three powers for a W/R/M.  The difference is made up with class ‘items’.

At the end of each session you can roll to gain or increase you class item.  Only one class type, only one opportunity to get an item.  Three class types you get three separate opportunities to increase three different class items.  An Arch-mage only gets to role for their one class item if they did cool wizardy shit during the session.  The dashing scoundrel can get/increase three items for three different types of activities.

Pretty cool.

            Each class bonus is important.  Each class power is pretty potent and also informative to the world and style of play.

             So make a character that is optimal and min max or make a character that’s more of a concept and seems cool.  Either way, the mechanics can handle it. 

             At some point when your Sir Nighthawk the Badass is desperately try to punch in the face of the charming fop before he can disgrace you and drive you from the city and the wizard is frantically scanning the bushes trying to cast ‘Fizzgig’s Improved Can of Whoop Ass’ but he can’t spot the jackass that keeps planting devastating shafts in his torso… At some point you’re going to regret not putting points into that other thing. You’re going to have to work together.

 


NGR Conflict Primer and newest character sheet

Just the newest versions of some things I'm working on.  Improvements and polishing to come. Conflict Primer Character Sheet